Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Saturday, 22 June 2013

June's Game: Paddle-Putt Island

Paddle-Putt Island

June's game was done as a collaboration between Calalaera as the Senior Programmer, and myself in the Junior Programmer role. It was done completely in C++ using CodeBlocks and SFML. 

Paddle-Putt Island can be thought of as a spiritual successor to Golf, the well-known Atari 2600 game from decades past. The playable, one level demo gives a nod to greyscale mode. The full game will contain the following:
  • Nine holes
  • Eight bits of glorious colour
  • Weird and wacky level design
  • In-jokes up the wazoo
  • Easter eggs, of which greyscale mode will be one
  • And expansions to come!
We are also working on release date DLC which will be made available once Paddle-Putt Island gets through Steam Greenlight. This DLC will be another 9 hole course which will, we hope, put the "silly" in "silly golf".

Go take a look at the demo online - or better yet, play it yourself!

Please let us know what you think of the game. We realise that this game will not appeal to the majority of people. Rather, it is specifically aimed at those who enjoy very simple retro games. 

Monday, 21 January 2013

January's Game: Circus Calamity!!

With just over a week to go before the month is behind us, I am happy to announce that I have finished my first game for the OneGameAMonth challenge.

It is, to put it simply, a game. It is called "Circus Calamity" and is a very simple point and click game. The object of the game is to click everything that moves (except for the bombs - you don't want to click them, trust me) until they go away. Click enough and you'll get a nifty surprise bonus item! What do you do with this nifty bonus item? You click it, of course! (What, you were expecting something else?)

Since I am not (yet) fluent in any programming languages, this game was done using GameMaker and the graphics and music were found free-to-use on various websites.

To play the game, you have two choices. If you own GameMaker on Steam, you can find the game here or you can download the exe here. The exe only works on Windows; if you don't have Windows, I do apologize.

My next few games will probably be made in GameMaker again. Hopefully before the year is out, I'll be far enough in my C++ course to be able to make a simple game outside of GameMaker. We'll see, I guess.

Roll on February!